Hey, thanks for giving me things to think about Forrest
I was actually being a bit mischievous because I modelled the subject in a 3d app and then then rendered it, but the scene does use 'real world' concepts. I can change the focal length of the camera I'm using and also its position, rotation etc., manipulate the lighting in great detail.
For the lighting I'm using a standard 3 point setup - key, fill and rim (turned the shadows off for the fill and rim).
I can increase the ambient in the scene so I'll try doing that first.
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