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Old 07-13-2009, 08:43 AM Freezer ambush ploy
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(Kato, your freezer ambush ploy: it was very good. But Kato... your fly is undone)


I have decided to cash in on my extensive exhaustive internet development experiences.

I am writing a huge book, highly exhaustive, full of lengthy descriptions and explanations of absolutely everything important.

I have a target of 10,000 web pages, all of them unique, individual and, I believe, well-written.

If a couple of 1000 of them end up yielding traffic regularly from google, I'll do well. For adverts, I'll use text links, placed on the side, in the margin area, leading to 5 to 10 different affiliates, all of them highly appropriate, selling hardware, software, hosting and anything else which looks like a good plan.

It's in the planning stages - here is the basic rough work page on which this project is starting to come to life:

((i've updated it today, july 15... there will be 400 articles in each of the 25 sections when i'm done - first i'll plan the entire thing and then i'll start writing))...
Quote:
complete guide to online development for commercial and non-commercial purposes

1. Actual pages - everything about the actual type of a page or thing you are dealing with. What are things? What is stuff?

(a) The world of html
a flat page, with real human words, and a bit of "markup" - sort of like work done with highlighters and maybe a ruler and a marker
(b) The world of stuff adjoined to html
pages + scripts and forms and things
(c) The stuff without the html
{cgi scripts, php scripts, doing all the work sans htmls}
(d) The stuff without the stuff
{for example c++ scripts}
(e) How to make use of meta description/keyword tags
(f) The meta refresh tag
(g) CSS a fullsome guide
(h)

2. Where to put pages

(a) The world of hosting
(b) The world of servers
(c) Basic wee accounts (host a wee site)
{quote... wee moosie...}
(d) Domain names
(e)

3. Making actual pages {very different from understanding them... making them involves the rest of the world too}

(a) Browsers are like countries - insist in being different on purpose
(b) Computers are all different - eg speeds, screens
(c) Doing the basic html pages - layouts, how to do it handwritten, why not to just churn it out of machines in general
(d) A list of lots of good html tags
(e) Headings and such
(f) Rudimentary scripting
(g) Making a basic catalogue front end
(h) A quick guide to cookies
(i) Javascript - the first step toward interactivity
(j)

4. Building online applications (i.e. everything from rudimentary scripting all the way to "stuff without stuff")

(a) php - what makes it handy
(b) php - known risks, basic
(c) asp - why to use it, how hard is it
(d) cgi perl - how to install working stuff fast from scratch
(e) cgi perl - how to make rudimentary stuff alone
(f) cgi perl - how to make much cleverer stuff
(g) cgi perl - a full list of commands
(h) making a simple catalogue backend
(i) what is sql and how to use it
(j) a basic summary of java
(k) a basic intro to java using linux commandline
(l) an example of a bespoke back end
(m) using shell, perl, linux, apache to track users
(n)

5. Server administration

(a) basic linux setup and admin
(b) list of loads of linux commands
(c) a backup machine - why and how
(d)

6. Building clever things - more than just another application.

(a) A crawler
(b) A relatively clever search engine
(c) A mailing system
(d) An online game: chess using gifs and a cgi script
(e)


7. Traffic and the worldwide web

(a) Understanding search engine traffic
(b) Buying search engine traffic
(c) What is all this bollocks about seo
(d) Why is spamming short-term and ignorant
(e) What is "natural" and "organic" traffic
{eg how people like stuff and spread it around,
and how faking it is silly}
(f) The landscape in 2009 - where are all the surfers
(g)

8. The world of Email
(a) Using proper mail apps
(b) Webmail - an uncontrollable disease
(c)

9. Blogs and Social Media
(a) The PROPER way to create a blog
(b)

10. Online broadcasting
(a) Timeline of the video boom
(b) Streaming radio and the present status quo
(c) Desirable direction of video development: direct broadcast, basic applications for watching flvs etc from online sources
(d) Evolving newsmedia may try to take control but doomed to failure
(e)

11. Advertising/branding online (different to traffic, which is all very mechanized and direct, whereas this is often indirect and frequently human devised and oriented)
(a) What's in a name?
(b)

12. Web to owe. (a clever play on words of "web 2.0" the dilettantism that has taken silicon valley by storm, chip forgive us)
(a) What would the god Silicon Chip say of "Web 2.0"?
mass bookmarks, polls and idle chat are definitely getting on the **** of Silicon Chip, god of all things technical
(b) Positive aspects of post-2005 site trends
(c) Negative aspects of post-2005 site trends
(d) What is the real present day state of the art, if not arsebook, myarse, twatter?
(e) How far back to current trends go and what repeats can we expect?
(f) What is the broad outlook for the future of networked information?
(g)

13. Invasion of the data snatchers
{a guide to the bad underside of the networks}
(a) How can criminals take from you or from companies/institutions where your data may be exposed?
(b) How can website owners take information about you that you would never agree to if asked?
(c) How can companies find out what you have been saying on the internet?
(d) How reliable is consumer data on the web?
(e) How much crime could break out in future online crime scourges?
(f)


14. Information security
(a) A basic example of total failure to be protected
{it's a known fact that if you were to go through 100,000 forum or blog or email usernames and try the combination 123456 as a password, you would get a nonzero number of positive results}
(b) Tips for secure coding
(eg don't ever print an input as an output without at least cleaning it)
(c) Lots of obvious ways you can be hacked
(d) Some terrifying and lesser known ways you can be hacked
(e)

15. Machines and chips and that
(a) Servers first - complete guide to internet hardware of all sorts other than domestic access
(b) Desktop computers and laptops and what's inside that keeps them alive and makes them do what they do
(c)

16. An unofficial collection of "standards"
(a) Defining standards - we are going to show the "best" way to do stuff on the web by showing certain ways done by big players and/or large collections of developers
(b) Fonts and boxes
(c) Flash as it evolves in 2009 to 2012
(d) Online shops
(e) Online news sources
(f) "Web too arse" sites
(g)

17. Software to use
(a) overview of software you may need as a developer, to do all manner of different things
(b) browsers - why you should try and have loads and loads of them on hand
(c) operating systems - mac, windows and linux are all obligatory now
(d)

18. Online game development
(a) Basic games using text, script, interactivity, totally non-arcade
(b) Mainstream arcade style: flash overview
(c) Technologically superior arcade style: java overview
(d)

19. Advertising revenue
(a) The Adsense Invasion
(b) Affiliate marketing overview
(c) Targeted traffic and exponential profit
(d) How to gain from performance marketing
(e) A simple example of how to choose the right ads
(f)

20. Legal restrictions
(a) Basic overview of laws worldwide
(b) Things you can and can't do
(c) The spamalot law of the USA
(d)

21. Graphic design
(a) Tools and rules
(b)

22. Global internet demography
(a) Population timeline
(b)

23. Key internet financial facts and figures
(a) Overview of global money, internet and noninternet
(b)

24. Online services
(a) Overview of online services which already exist
(b) File conversion sites
(c)

25. Exhaustive training
(a) Different forms of training available
(b) Certifications and recognised qualifications
(c) The best books and sites
(d) Practical methods for lasting training/self-training
(e)

And all that was done just from what's in my head, without reference to the many research resources on the web I can gladly use to complete both the plan and the book.

Cheers for inspiring me Lashtal. It was the Hunter S Thompson comment which must have guided me to this ploy. After all if I can make techies laugh and show them stuff they want to know at the same time, i'm bound to spin fat and loyal traffic from it.

Any ideas/input/feedback is gladly welcome.
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Last edited by hairygunther; 07-15-2009 at 08:36 AM..
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