Reply
Click Widget, Play Sound
Old 02-09-2006, 04:38 AM Click Widget, Play Sound
Junior Talker

Posts: 1
I'm working on a widget.
I need to add a function to this javascript(myscript.js)

When a user clicks any where on front on it, it loads "sound.mp3"
How is the best way to handle this and where to place it in the script.
I would appreciate the help.


Code:
var sprite;
var num = 3;
var pulserate = getSpeedDelay();
var ud = "u";
var TrnImages;
var BkImages;
var dir;

list = new Array('1.png','2.png','3.png','4.png','5.png');

widget.onshow = onshow;
widget.onremove = onremove;

function setup()
{
	if(window.widget) // always check to make sure that you are running in Dashboard
	{
		// The preferences are retrieved:
		var bf = widget.preferenceForKey(createkey("TrnImages"));
		var bk = widget.preferenceForKey(createkey("BkImages"));

		if (bf) {
			TrnImages = bf;
		} else {
			TrnImages = "Cartoon01";
		}
		if (bk) {
			BkImages = bk;
		} else {
			BkImages = "bg/Clouds.png";
		}
	}
	loadup();
	document.getElementById("widget").style.backgroundImage = BkImages;
	setSelectors();
}

function onshow () {
	if(window.widget) {
		if (TrnImages == "Random") {
			loadup();
		}
	}
}

function doAnimate(sprite) {
	if(num == 4 || ud == "d") {
		ud = "d";
		num--;
		}
	if(num < 0 || ud == "u") {
		ud="u";
		num++;
		}
	// change frames
	document.getElementById(sprite).src = dir + list[num];

	// do it again
	timerID = setTimeout("doAnimate('" + sprite + "')", pulserate);
	}

function cease(sprite) {
	clearTimeout(timerID);
	document.getElementById(sprite).src = dir + '4.png';
	num = 4;
	}

function getSpeedDelay() {
	obj = 40;
	return obj;
	}

function pickRandom(range) {
	return Math.round(Math.random() * (range-1));
}

function setPref(thePref) {
	if(window.widget)
	{
		TrnImages = thePref;
		widget.setPreferenceForKey(thePref, createkey("TrnImages"));
		loadup();
	}
}

function createkey(key)
{
	return widget.identifier + "-" + key;
}

function setSelectors() {
	var theMenuItem;

	if (TrnImages == "Cartoon01") theMenuItem = 0;
	if (TrnImages == "Cartoon02") theMenuItem = 1;
	if (TrnImages == "Cartoon03") theMenuItem = 2;
	if (TrnImages == "Cartoon04") theMenuItem = 3;
	if (TrnImages == "Cartoon05") theMenuItem = 4;
	if (TrnImages == "Cartoon06") theMenuItem = 5;
	if (TrnImages == "Cartoon07") theMenuItem = 6;
	if (TrnImages == "Random") theMenuItem = 7;
	
	document.getElementById('CartoonType').options[theMenuItem].selected = true;

	if (BkImages == "url('bg/01.png')") theMenuItem = 0;
	if (BkImages == "url('bg/02.png')") theMenuItem = 1;
	if (BkImages == "url('bg/03.png')") theMenuItem = 2;
	if (BkImages == "url('bg/04.png')") theMenuItem = 3;
	if (BkImages == "none") theMenuItem = 4;

	document.getElementById('bgtype').options[theMenuItem].selected = true;
}

function loadup(x) {
	if(x) {
		dir = x;
	} else {
		dir = TrnImages;
	}

	if(dir == "Random") {
		var ic = 7;
		var MnRls = new Array(ic);
		MnRls[0] = "Cartoon01";
		MnRls[1] = "Cartoon02";
		MnRls[2] = "Cartoon03";
		MnRls[3] = "Cartoon04";
		MnRls[4] = "Cartoon05";
		MnRls[5] = "Cartoon06";
		MnRls[6] = "Cartoon07";

		var choice = pickRandom(ic);

		dir = MnRls[choice];
	}

	dir += "/";
	var theSprite = document.getElementById("theSprite");
	theSprite.src = dir + "4.png";
}
	
function bg(b) {
	if(b) {
		if(b!="none") b = "url('" + b + "')";
		document.getElementById("widget").style.backgroundImage = b;
		if(window.widget) {
			widget.setPreferenceForKey(b, createkey("BkImages"));
		}
	}
}

function goHome() {
        if (window.widget)
        {
            widget.openURL('http://www.mysite.com/index.php');
        }
 }

function onremove ()
{
	if (window.widget)
	{
		widget.setPreferenceForKey (null, createkey("TrnImages"));
		widget.setPreferenceForKey (null, createkey("BkImages"));
	}
}

/*********************************/
// HIDING AND SHOWING PREFERENCES
/*********************************/

// showPrefs() is called when the preferences flipper is clicked upon.  It freezes the front of the widget,
// hides the front div, unhides the back div, and then flips the widget over.

function showPrefs()
{
	var front = document.getElementById("widget");
	var back = document.getElementById("back");
	
	if (window.widget)
		widget.prepareForTransition("ToBack");		// freezes the widget so that you can change it without the user noticing
	
	front.style.display="none";		// hide the front
	back.style.display="block";		// show the back
	
	if (window.widget)
		setTimeout ('widget.performTransition();', 0);		// and flip the widget over	

	document.getElementById('fliprollie').style.display = 'none';  // clean up the front side - hide the circle behind the info button

}


// hidePrefs() is called by the done button on the back side of the widget.  It performs the opposite transition
// as showPrefs() does.

function hidePrefs()
{
	var front = document.getElementById("widget");
	var back = document.getElementById("back");
	
	if (window.widget)
		widget.prepareForTransition("ToFront");		// freezes the widget and prepares it for the flip back to the front
	
	back.style.display="none";			// hide the back
	front.style.display="block";		// show the front
	
	if (window.widget)
		setTimeout ('widget.performTransition();', 0);		// and flip the widget back to the front
}


// PREFERENCE BUTTON ANIMATION (- the pref flipper fade in/out)

var flipShown = false;		// a flag used to signify if the flipper is currently shown or not.


// A structure that holds information that is needed for the animation to run.
var animation = {duration:0, starttime:0, to:1.0, now:0.0, from:0.0, firstElement:null, timer:null};


// mousemove() is the event handle assigned to the onmousemove property on the front div of the widget. 
// It is triggered whenever a mouse is moved within the bounds of your widget.  It prepares the
// preference flipper fade and then calls animate() to performs the animation.

function mousemove (event)
{
	if (!flipShown)			// if the preferences flipper is not already showing...
	{
		if (animation.timer != null)			// reset the animation timer value, in case a value was left behind
		{
			clearInterval (animation.timer);
			animation.timer  = null;
		}
		
		var starttime = (new Date).getTime() - 13; 		// set it back one frame
		
		animation.duration = 500;												// animation time, in ms
		animation.starttime = starttime;										// specify the start time
		animation.firstElement = document.getElementById ('flip');		// specify the element to fade
		animation.timer = setInterval ("animate();", 13);						// set the animation function
		animation.from = animation.now;											// beginning opacity (not ness. 0)
		animation.to = 1.0;														// final opacity
		animate();																// begin animation
		flipShown = true;														// mark the flipper as animated
	}
}

// mouseexit() is the opposite of mousemove() in that it preps the preferences flipper
// to disappear.  It adds the appropriate values to the animation data structure and sets the animation in motion.

function mouseexit (event)
{
	if (flipShown)
	{
		// fade in the flip widget
		if (animation.timer != null)
		{
			clearInterval (animation.timer);
			animation.timer  = null;
		}
		
		var starttime = (new Date).getTime() - 13;
		
		animation.duration = 500;
		animation.starttime = starttime;
		animation.firstElement = document.getElementById ('flip');
		animation.timer = setInterval ("animate();", 13);
		animation.from = animation.now;
		animation.to = 0.0;
		animate();
		flipShown = false;
	}
}


// animate() performs the fade animation for the preferences flipper. It uses the opacity CSS property to simulate a fade.

function animate()
{
	var T;
	var ease;
	var time = (new Date).getTime();
		
	
	T = limit_3(time-animation.starttime, 0, animation.duration);
	
	if (T >= animation.duration)
	{
		clearInterval (animation.timer);
		animation.timer = null;
		animation.now = animation.to;
	}
	else
	{
		ease = 0.5 - (0.5 * Math.cos(Math.PI * T / animation.duration));
		animation.now = computeNextFloat (animation.from, animation.to, ease);
	}
	
	animation.firstElement.style.opacity = animation.now;
}


// these functions are utilities used by animate()

function limit_3 (a, b, c)
{
    return a < b ? b : (a > c ? c : a);
}

function computeNextFloat (from, to, ease)
{
    return from + (to - from) * ease;
}

// these functions are called when the info button itself receives onmouseover and onmouseout events

function enterflip(event)
{
	document.getElementById('fliprollie').style.display = 'block';
}

function exitflip(event)
{
	document.getElementById('fliprollie').style.display = 'none';
}
keith28 is offline
Reply With Quote
View Public Profile
 
When You Register, These Ads Go Away!
Reply     « Reply to Click Widget, Play Sound
 

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off




   
RSS Feed  Feeds: RSS   JS   XML
RSS Feed  Feeds for this forum: RSS   JS   XML

 


Page generated in 0.10162 seconds with 12 queries