Posts: 2,536
Location: Western Maryland
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Quote:
Originally posted by hunterhp
but most tutorials are pretty dull, and are hard to keep up with. Can someone please help me, and tell me how I can do masks in PSP. I want to make specific characters be shown, but leave out certain parts of an image.
I am making a videogame website, and I need to make a mask almost like this one http://www.xboxcorp.com
See the header on top? That's how I want to mask my site's header, but I don't know how. Can someone make a real quick tutorial? This is the worst part of PSP that I have problems with.
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Hi hunter. Masks in PSP can seem daunting but actually are not that bad. First of all, the one thing to remember about a mask is that its values contain only white, black and the shades of 253 shades of gray (any RGB value where all three values are equal). An all-white value in a mask lets the entirety of the underlying image "shine" through. Increasing levels of gray proportionately let less and less of the image shine through as you approach black. A black value in a mask lets none of the underlying image shine through. You may have already known that, but it was something I never found written down explicitly anywhere.
As for the graphic you mentioned, it is very complex and I could see several places where masks could have been used to build it. I found a very simple mask tutorial on the net which I read through and liked. It goes shows how to use a gradient in a mask to create a fading effect.
http://graphicssoft.about.com/cs/pai...spvignette.htm
That said, you could just as easily use the shapes tool to create large areas of black or white on a mask to let through all or none of the image from below.
The best idea that I can give you is to go through as many tutorials as you can, even if you don't quite "get it." Once you see for yourself what the mask is doing to the image, you will have your own understanding.
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