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Thanks jeyyyps, I hope you'll find what you need from here.
Update: Made another 250 AUD$ in 2 days.
Ok first of all I got word for admins and mods. I understand its tough to manage forum like this big. Spammers and bad posts might plague. But only the members of the forum and their outstanding or simple blabbers are what keeps it alive. I have to wait too long to publish my post. Other members too its killing our interest it has low capability of sharing our thoughts and communicating. I think moderators can keep this clean without that delay of approval. I'm sorry if I was wrong.
Managing portfolio or samples, communicating employer.
Having a portfolio or samples is very vital. This will show your capability to employers. Never use other peoples works employers are not stupid. If you caught its over he/she will never hire you ever again. And even if you didnt caught theres a backfire, you cant perform good as employers estimate this results not getting payment or bad feedback detailing about your fakeness and you will never get a job again. All this problems didnt encountered me since I always use my very own works as samples its self esteem or pride... I dont know how to call this. I have confidence in my ability. Don't create your portfolio/samples too big and complicated. Make it simple choose carefully. For example: (for 3d artist) 1 or 2 character creation, 1 or 2 freestyle, 1 or 2 interior exterior.... etc. Make them group like the example and point out few decent ones. If you have very close example regarding on bidding project ofcourse choose them too. And tell that if employer can open your files. (.rar file or OS problem) And say if so please tell me I can resend with compatible format. Some employers don't bother about that and just ditch you so choose most common file formats.
Start making part of the project and include it in your samples so employer knows you are real deal. (choose complicated but small part) This'll help you very nicely. I won my first 2 jobs just like that. Even now I use this method. I really didnt had a chance to upgrade to gold member or buy exams but obviously these will help greatly. Because it shows that you are determined and actually invested in your career.
If you don't have a good samples or portfolio (like me, I had my reasons mentioned above) start create them. Without them freelancing is very very hard.
When you preparing the samples you must consider this very carefully.
1. There's a 2 types of employers. Knowledged in your field, has no or little knowledge in your field.
First types has good eyes they can determine your capability accurately so they are very good employers. They know what they need, they know who they need and can determine your skill from your very few decent samples. (recently they are decreasing in my field because of unskilled freelancers here so they turned to more expensive fulltime studios)
2nd types are very hard to handle they can be easily fooled by bad freelancers cant value your skills. To persuade them you gonna need almost matched sample like his/her project or you have to start the project before you bid.
2. Group your samples and make them few. For 3d artists instance if you have too many interior scenes and nothing from other fields you have a very little chance. Freelancing is not that luxurious you cant go by only one field. (For my instance I do all jobs related to 3d art)
3. As time goes by you start notice high paying job similarities. For my example exterior and interior projects and character creation is paid relatively well and not that rare. This is your main goal you have to aim for them. Make your samples in these fields with great skill.
Ok this is for today mates. I have to go out friends are calling me to the pub. Gotta stomach the beers.
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